An 3D model and shader test from my study at AKV | St. Joost. Just a test to see my 3D model and its materials in full glory. The animation itself is done by me in a Motion Capture Suit- Ha, if only.
The handy tool which is known as ‘Mixamo’ provided me with the skeleton/rig and the fancy animation. I used ‘Autodesk Maya’ to create this abomination… I mean lovely bunny. The mesh is made in previously mentioned software, referenced by self made image planes. The scene and render also done in Maya. Texture maps such as Albedo and normals were created in the software ‘Substance Painter’. I love these kind of silly creations.